Math Vis Console
Sometimes when writing Python scripts you stumble on complicated matrix transformations, ray intersections, rotation conversions, mesh modifications, etc. where its useful to view lines, points and matrices in the viewport to better understand the problem.
Creating mesh data for this purpose isn’t difficult but is cumbersome. The purpose of this add-on is to make it as quick and easy as possible.
Ativação
Abra o Blender e vá em Preferences e depois para a guia Add-ons.
Click 3D View then Math Vis (Console) to enable the script.
Instructions
Math Vis works by displaying Python Console defined mathutils typed variables in the 3D Viewport.
The following types are supported:
Point:
Vector(...)
Line:
[Vector(...), Vector(...), ...]
Transformation:
Matrix(...)
Transformations (without translation):
Quaternion(...)
/Euler(...)
Usage
![../../_images/addons_3d-view_math-vis-console_example.jpg](../../_images/addons_3d-view_math-vis-console_example.jpg)
Create a Python Console editor. In the Python Console define a mathutils variable:
hello_world = Vector((1, 2, 3))
You should now be able to see this point in the 3D Viewport!
Reference
- Categoria
3D View
- Descrição
Display console defined mathutils variables in the 3D Viewport.
- Localização
- Arquivo
space_view3d_math_vis.py
- Autor
Campbell Barton
- Mantenedor
Campbell Barton
- License
GPL
- Nível de Suporte
Official
- Nota
Este add-on é fornecido com o Blender.