Adicionando um idioma

Preparação

If the language you want to translate has not been started by someone else already and you wish to create a set of new files for the desired language, say “fr” (French), then you must first use the environment you have created, as guided in Getting Started, in particular Instalando as dependências and Building the Manual sections.

This will give you a foundation environment for:

  • Criando um novo conjunto de tradução à partir do material em Inglês

  • Execute o comando ``make”” para transformar textos traduzidos em arquivos po, em arquivos html para testes locais.

  • Atualizar as mudanças nos textos em inglês que foram adicionados por outros colaboradores.

Os exemplos abaixo mostram o processo para criar um novo conjunto de arquivos para o francês, idioma de código fr, na plataforma Linux. Outras plataformas podem variar um pouco, mas devem ser basicamente as mesmas.

  1. Goto https://developer.blender.org to create an account for yourself and become a developer/translator for the Blender organization.

  2. Login the account and create a task with todo type, addressing an administrator in the Subscribers field, requesting for a committer right in order to transfer changes to the central repository of the translation team.

  3. Open an instance of the console application, such as Gnome-Terminal emulator.

  4. Change the current working directory to the directory of blender_docs, where the instance of Makefile resides.

Trying the Make Process to Create HTML Files in English

  1. Certifique-se de que a instância anterior do diretório ``build”” seja removida, se existir alguma:

    make clean
    
  2. Converte todos os arquivos rst em arquivos de tradução pot:

    make gettext
    
  3. Cria arquivos html`:

    make html
    
  4. After this, you can actually view the created html files locally following the prompted instruction, such as:

    xdg-open <path to your English manual>/blender_docs/build/html/index.html
    

Criar a Entrada de Idioma no Menu HTML

  1. Create an entry for the language in the html menu by opening file ./resources/theme/js/version_switch.js (assuming you are at the blender_docs subdirectory).

  2. Encontre a table para os idiomas em var all_langs = {..};.

  3. Digite a entrada: "fr": "Fran&ccedil;ais",, ("fr": "Français"). (Repare nos caracteres Unicode).

  4. To find out about changes in the local repository:

    svn status
    
  5. Enter your password:

    svn commit --username <your username> -m "your comment"
    
  6. Bring your local repository up to the most recent version of changes, including the one you have just done:

    svn update .
    

Setting the Local Configuration File

  1. Open a text editor to enter the following texts, change the language code to whatever the language you will be translating:

    1language = 'fr'
    2locale_dirs = ['locale/']
    3gettext_compact = True
    
  2. Save this file as conf.py in the blender_docs directory, where Makefile resides.

  3. Tells svn to ignore this file when performing operations by executing this shell command:

    svn propset svn:ignore conf.py .
    

Geração do conjunto de arquivos para a língua escolhida

  1. Confira o repositório de tradução atual usando o comando:

    svn checkout https://svn.blender.org/svnroot/bf-manual-translations/trunk/blender_docs/locale
    

    This will download all language sets available in the repository into the locale directory of your drive. You can go to the locale directory to see the hidden subdirectory .svn within it, together with directories of languages. You’ll need to add your own set of files for the language you are trying to translating to.

  2. From the blender_docs directory to generate a set of files for fr language:

    make gettext
    sphinx-intl update -p build/gettext -l fr
    

    Estes arquivos ainda estão apenas em inglês, com todas as entradas msgstr em branco.

  3. Submeter novo conjunto de arquivos ao repositório central:

    cd locale
    svn add fr
    svn commit --username <your username> -m "Initial commit language set of files for French"
    
  4. You don’t need all other languages being there, so remove the locale directory for the time being:

    rm -fr locale
    

    We will download this new set of language as guided in the next section.

Nota

  • Recomenda-se fazer duas variáveis de ambiente para estes diretórios, no .bashrc`, para tornar mais conveniente para alterar ou scriptar comandos batch/shell para o processo de tradução e revisão:

    export BLENDER_MAN_EN=$HOME/<directory to make file directory above>/blender_docs
    export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
    
  • Newly generated files will contain some placeholders for authors and revision dates etc. If you find the job of replacing them repetitive, make use of the script change_placeholders.sh in the subdirectory ~/blender_docs/toos_maintenance, make a copy of that to your local bin directory and replace all values that were mentioned in the file with your specific details, then after each change to a file, you would do following commands to update the file with your personal details, revision date and time, plus generating the html files for your language, which you can view using your Internet browser:

    $HOME/bin/change_placeholders.sh $BLENDER_MAN_FR
    make -d --trace -w -B -e SPHINXOPTS="-D language='fr'" 2>&1