Mesh to Volume Node
The Mesh to Volume node creates a fog volumes based on the shape of a mesh. The volume is created with a grid of the name «density».
Inputs
- Mesh
Standard Mesh input.
- Density
Valor de voxels dentro do volume fog gerado.
- Voxel Amount
Especifica o número aproximado de voxels ao longo da diagonal.
- Voxel Size
Especifica o comprimento do lado do voxel.
- Exterior Band Width
The maximum distance of the included voxels to the surface on the outside of the mesh.
- Interior Band Width
The maximum distance of the included voxels to the surface on the inside of the mesh. Activating Fill Volume is similar to increasing the interior band width to a high number.
- Fill Volume
The entire enclosed volume or otherwise only the voxels close to the surface will get a density greater than zero. This setting is only used when the mesh object is Manifold.
Properties
- Resolução
Como o tamanho do voxel é especificado.
- Quantidade:
Especifica o número aproximado de voxels ao longo da diagonal.
- Tamanho:
Specify the voxel side length. It is recommended to be careful when tweaking this value, because small changes can have a large effect on the processing time.
Saídas
- Volume
The generated volume grid.