Selecionando e editando


As ferramentas de seleção usuais estão disponíveis:

  • Alternar seleção de tudo A.

  • Box and Circle Select B, C.

  • Seleção por laço Ctrl-Alt-LMB.

  • Select Linked from selection Ctrl-L.

  • Selecionar vinculados com o mouse L.

  • Select tracking marker Ctrl-RMB.


The tools and panels available to edit masks are the same in both editors. Editing of mask splines happens in a way similar to editing Bézier curves or paths in GIMP or other curve editors.


To get interactive feedback on the resulting mask, a Mask node can be connected directly to a Viewer node in the Compositor, which will then keep updating the compositing result while editing.

Pontos de controle

Adicionar vértice e deslizar Ctrl-BEM

Ctrl-LMB is used to place new control points and define handle orientations by a continued mouse drag. A Ctrl-LMB double-click will also close the curve if the last point was selected.


Existing control points can be moved with LMB and moved, scaled and rotated with the usual G, S, R shortcuts. The whole spline can be moved by dragging the center dot with LMB.

Alternar cíclico(a) Alt-C

Toggle to create a closed curve or open it again. Close the mask by joining the last control point to the first.

Apagar X

Remove os pontos de controle.

Manípulos das curvas

Deslizar curvatura da spline

LMB click on curve and drag to move the handle.

Definir o tipo de manípulo V

Configura os tipos de hastes dos manípulos para os pontos de controle da spline selecionados.

Recalcular normais Ctrl-N

Make normals (handle directions) consistent.

Trocar direção

Switch Direction handle directions in/out.


Add Feather Vertex and Slide Shift-LMB

Shift-LMB is used to define a feathering outline curve. To create an initial feather, sliding from a spline control point outside or inside will create and position feather points. After this Shift-LMB will insert new feather point and mouse sliding can be used to move them around.

Escalonar plumas Alt-S

Irá escalonar o tamanho da pluma.


Masks can be animated with the shape keying system. This can be useful when there are not enough good feature points to track in the footage, or the mask is not based on footage. Mask animation timing can be edited from the Dope Sheet’s Mask Mode.

Inserir chave de formato I

Will insert a shape key for the active mask layer at the current frame. This works on the level of mask layers, so inserting a shape key will keyframe all the splines and points contained in it.

Clear Shape Key Alt-I

Will clear the shape key for the active mask layer at the current frame.

Redefinir a animação de pluma

Resets the feather offset across all animated frames.

Recalcular as chaves dos pontos dos formatos selecionados

Re-interpolate selected points on across the range of keys selected in the Dope Sheet.

Mostrar ou ocultar

  • Hide Selected H

  • Hide Unselected Shift-H

  • Clear Restricted View Alt-H