************ Introduction ************ The creation of a 3D scene needs at least three key components: Models, Materials and Lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects. Modeling can take many forms in Blender depending on the type of :ref:`object ` you are trying to model. Some objects are not able to be modeled, these being: - Speakers - Cameras - Lamps Modes ===== Depending on the type of object you are trying to model, there are different types of modeling :doc:`mode `. Because modes are not specific to modeling they are covered in different parts of the manual. Edit Mode --------- Edit mode is the main mode that modeling takes place. Edit mode is used to edit the following types of objects: - Meshes - Curves - Surfaces - Metaballs - Text objects - Lattice