Insert Keyframes


Mode:Object Mode
Panel:Tool Shelf ‣ Animation ‣ Animation ‣ Keyframes: Insert
Menu:Object ‣ Animation ‣ Insert Keyframe…

There are several methods of adding new keys. Namely:

  • In the 3D View, pressing I will bring up a menu to choose what to add a keyframe to.
  • Hovering over a property and pressing I or with the context menu by RMB a property and choose Insert Keyframe from the menu.

Auto Keyframe


Timeline Auto Keyframe.

Auto Keyframe is the red record button in the Timeline header. Auto Keyframe adds keyframes automatically to the set frame if the value for transform type properties changes.

See Timeline Keyframe Control for more info.

Delete Keyframes


Mode:Object Mode
Panel:Tool Shelf ‣ Animation ‣ Animation ‣ Keyframes: Remove
Menu:Object ‣ Animation ‣ Delete Keyframes…

There are several methods of removing keyframes:

  • In the 3D View press Alt-I to remove keys from selected objects on the current frame.
  • When the mouse is over a value, press Alt-I.
  • RMB a value and choose Delete Keyframe from the menu.

Clear Keyframes


Mode:Object Mode
Menu:Object ‣ Animation ‣ Clear Keyframes…

Removes all keyframes from the selected object.

Editing Keyframes

Keyframes can be edited in two editors. To do so go to either the Graph Editor or the Dope Sheet.


Keyframe Animation

This example shows you how to animate a cube’s location, rotation, and scale.

  1. First, in the Timeline, or other animation editors, set the frame to 1.
  2. With the Cube selected in Object Mode, press I in the 3D View.
  3. From the Insert Keyframe Menu select LocRotScale. This will record the location, rotation, and scale, for the Cube on frame 1.
  4. Set the frame to 100.
  5. Use Grab/Move G, Rotate R, Scale S, to transform the cube.
  6. Press I in the 3D View. From the Insert Keyframe Menu, select LocRotScale.

To test the animation, press Alt-A to play.


The animation on frames 1, 50 and 100.