Image Settings

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Image panel.

Image

Data-block menu.

New +
The New Image button opens a pop-up to configure a Generated image.

Source

See about supported Supported Graphics Formats.

Single Image

Still image or a single frame.

Image Sequence

Each frame is stored in a separate file. How to Opening an Image Sequence.

Frame
A label showing the current frame.
Further options
See Movie below.

Movie

Frames packed into a container.

Deinterlace
Removes fields in a video file. For example, if it is an analog video and it has even or odd interlacing fields.
Fields
Sets the number of fields per rendered frame (2 fields is 1 frame). Used with Fields and interlaced video, it says whether each image has both odd and even, or just one.
Frame
Frames
Sets the range of frames to use.
Start
Global starting frame of the sequence, when the playback should start. This is a global setting which means it affects all clip users such as the Movie Clip editor itself, motion tracking constraints and compositor nodes.
Offset
Offsets the first frame of the clip. It adds an extra offset to the frame number when converting a scene frame to the frame number in the file name. This option does not affect tracking data or any other associated data.
Match Movie Length
This button set image’s user’s length to the one of selected movie.
Auto Refresh
Automatically refresh images on frame changes.
Cyclic
Start over and repeats after the last frame to create a continuous loop.

Generated

Image generated in Blender or preloaded.

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Image panel for Generated source.

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The New Image pop-up menu.

Width, Height
The size of image in pixels.
Color
Sets the fill color if creating a blank image.
32 bit Float / Float Buffer
Creates a 32 bit image. This is a larger file size, but holds much more color information than the standard 8 bit image. For close ups and large gradients, it may be better to use a 32 bit image.
Type
Blank
Creates a Blank image of a single specified color.
UV Grid
Creates a checkerboard pattern with a colored cross (+) in each square.
Color Grid
Creates a more complex colored grid with letters and numbers denoting locations in the grid. It could be used for testing how the UVs have been mapped and to reduce stretching or distortion.

Common Options

File

Use for replacing or packing files.

Pack
Embed the resource into the current blend-file.
Path
Path to the linked file.
Open
Opens the File Browser to select a file from a drive.
Reload
Reloads the file. Useful when a file has been reworked in an external application.
Color Space

Color Space.

XYZ
XYZ space.
VD16
The simple video conversion from a gamma 2.2 sRGB space.
sRGB
Standard RGB display space.
Raw
Raw space.
Non-Color
Color space used for images which contains non-color data (e.g. normal maps).
Linear ACES
ACES linear space.
Linear
Linear 709 (full range). Blender native linear space.
View as Render
Applies color transform when displaying this image on the screen.
Use Multi-View
See Multi-View.
Use Alpha

Determines whether the alpha channel of the image is used.

Alpha Mode

Alpha Channel.

Straight, Premultiplied

Fields

Work with Поля images. Video frames consist of two different images (fields) that are merged. This option ensures that when fields are rendered, the correct field of the image is used in the correct field of the rendering. Mip-mapping cannot be combined with Fields. Order of video fields:

Upper First, Lower First.