Mode:Object and Edit Modes
Menu:Object/Mesh/Curve/Surface ‣ Transform ‣ Warp

Warp tool options.

In Edit Mode, the Warp transformation takes selected elements and warps them around the 3D cursor by a certain angle. Note that this transformation is always dependent on the location of the 3D cursor. The Pivot Point is not taken into account. The results of the Warp transformation are also view dependent.

In Object Mode, the Warp transformation takes the selected Objects and causes them to move in an orbit-like fashion around the 3D cursor. Similar to Edit Mode, the Pivot Point is not taken into account and the results are view dependent.


In this example, a plane is warped around the 3D cursor by the indicated number of degrees.



Warp Angle 90.


Warp Angle 180.


Warp Angle 360.

Select the elements you want to operate on and activate the Warp transform tool. The Warp tool can be invoked from the Object/Mesh/Curve/Surface ‣ Transform ‣ Warp menu. The amount of warping given to the selection can be determined interactively by moving the mouse or by typing a number. Pressing Return will confirm the transformation. The confirmed transformation can be further edited by pressing F6 or by going into the Tool Shelf and altering the Angle slider provided that no other actions take place between the Warp transform confirmation and accessing the slider.

Cursor Position and View

The location of the 3D cursor can be used to alter the results of the Warp transformation. As can be seen from the example in this section, the Warp radius is dependent on the distance of the cursor from the selected elements. The greater the distance, the greater the radius.

The result of the Warp transform is also influenced by your current view. The example in this section shows the results of a 180 degree Warp transform applied to the same Plane mesh when in different views.

This image shows how the Warp transform is influenced by the location of the cursor.



Warp Angle 180.




Warp Angle 180.

This image shows the influence of the current view.



Warp Angle 180 in XZ view.


Warp Angle 180 in YZ view.


Warp Angle 180 in User view.


Warping text

If you want to warp text, you will need to convert it from a Text Object to Mesh by pressing Alt-C and selecting the Mesh from Curve/Meta/Surf/Text option.



Text wrapped around logo.

This was made by creating the Blender logo and text as separate Objects. The text was converted to a mesh and then warped around the Blender logo.