.. _bpy.types.Shader: ########## Shader ########## .. toctree:: :maxdepth: 1 add.rst anisotropic.rst background.rst diffuse.rst emission.rst glass.rst glossy.rst hair.rst holdout.rst mix.rst principled.rst hair_principled.rst volume_principled.rst refraction.rst specular_bsdf.rst sss.rst toon.rst translucent.rst transparent.rst velvet.rst volume_absorption.rst volume_scatter.rst