.. _bpy.types.ShaderNodeVolumeAbsorption: ***************** Volume Absorption ***************** .. figure:: /images/render_shader-nodes_shader_volume-absorption_node.png :align: right Volume Absorption Shader. The *Volume Absorption* node allows light to be absorbed as it passes through the volume. Typical usage for this node would be water and colored glass. Inputs ====== Color Color of the volume. Density The density of the absorption effect. Properties ========== This node has no properties. Outputs ======= Volume The Volume Shader output must be plugged into the *Volume Input* of the :doc:`Material ` or :doc:`World ` output node. Examples ======== .. figure:: /images/render_shader-nodes_shader_volume-absorption_example.png Example of Volume Absorption.