.. _bpy.types.ShaderNodeVolumeScatter: ************** Volume Scatter ************** .. figure:: /images/render_shader-nodes_shader_volume-scatter_node.png :align: right Volume Scatter Shader. The *Volume Scatter* node allows light to be scattered as it passes through the volume. Typical usage would be to add fog to a scene. It can also be used with the :doc:`Volume Absorption ` node to create smoke. Inputs ====== Color Color of the volume. Density The density of the scatter effect. Anisotropy Controls the look of the scatter effect depending on the direction of the light passing through it. Properties ========== Volume The Volume Shader output must be plugged into the *Volume Input* of the :doc:`Material ` or :doc:`World ` output node. Examples ======== .. figure:: /images/render_shader-nodes_shader_volume-scatter_example.png Example of Volume Scatter.