Вступление

Режим скульптинга аналогичен режиму редактирования в том смысле, что он используется для изменения формы модели, но в режиме скульптинга используется совершенно другой рабочий процесс: вместо работы с отдельными элементами (вершинами, ребрами и гранями) область модели изменяется с помощью кисти. Другими словами, вместо выбора группы вершин, Режим Скульптинга управляет геометрией в области влияния кисти.

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Sculpting Mode Example.

Sculpt Mode is selected from the mode menu of the 3D Viewport header. Once Sculpt Mode is activated, the Toolbar of the 3D Viewport will change to Sculpt Mode specific panels. A red circle will appear and follow the location of the cursor in the 3D Viewport.

Примечание

Чтобы иметь предсказуемое поведение кисти, примените масштаб вашего меша.

The Brush

Sculpt Mode uses a similar brush to the other painting modes, but it is slightly more advanced. All the normal brush controls still apply, and it functions exactly the same, yet the brush for sculpting is displayed in 3D. This means that the brush will follow the contours of the mesh and the radius is displayed by orienting the brush to match the topology Normal. How closely the cursor follows the curvature of the mesh can be changed in the Brush Settings.

The brush can also change depending on the currently active tool to better display how that tool works.

Usage

Limiting Brush Interactions

While sculpting, areas might be hidden behind parts of the mesh or they might be too close to other parts. To work through these, it is useful to isolate parts of a mesh to sculpt on. This can be done by either completely hiding parts of the mesh or by masking areas that can not be sculpted on.