Адаптивное подразделение

Reference

Panel

Modifier ‣ Subdivision Surface

Примечание

Implementation not finished yet, marked as an Experimental Feature Set.

When using the Experimental Feature Set the Subdivision Surface Modifier gets changed to control the subdivision of a mesh at the time of rendering. For this, all the other settings are the same except the View and Render settings. These before mentioned settings get removed/renamed and the following settings are added:

Viewport

Уровни

The levels of subdivision to see in the 3D Viewport, this works the same as the View setting on the original Subdivision Modifier.

Визуализация

Адаптивно

Use OpenSubdiv to give different subdivision levels to near and far objects automatically. This allows nearer objects to get more subdivisions and far objects to get less.

Уровень нарезания

При использовании галочки Адаптивно, свойство Уровни заменится свойством Уровень нарезания. Это свойство используется для умножения уровня нарезация сцены.

../../../_images/render_cycles_object-settings_adaptive-subdiv_displacement-dicing.png

Subdivision Off/On, Dicing Rate: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).

Уровни

Уровни подразделения, видимые на окончательной визуализации, они работают так же, как и параметр Визуализация оригинального модификатора Подразделение поверхности.

Known Limitations

  • Multi-user object data are currently made single users, leading to increased memory usage. For those it is better to use non-adaptive subdivision still.

  • При включённом мультивиде могут появляться несогласованности между видами.

Предупреждение

Instances are not tessellated individually. Instead, the original object is tessellated and then duplicated on all instances. To take advantage of both adaptive subdivision and instancing you should place the original object at the position of the instance that is closest from the camera.