Subdivision Surface Node


The Subdivision Surface Node.

The Subdivision Surface node adds new faces to mesh geometry using a Catmull-Clark subdivision method.


Mesh (Полисетка)

Standard geometry input.


The number of subdivisions to apply to the input geometry.

Crease (Складка)

Controls how smooth edges should be with Weighted Edge Creases.


UV Smooth

Controls how subdivision smoothing is applied to UVs.


UVs remain unchanged.

Keep Corners

UV islands are smoothed, but their boundary remain unchanged.

Keep Corners, Junctions

UVs are smoothed, corners on discontinuous boundary and junctions of three or more regions are kept sharp.

Keep Corners, Junctions, Concave

UVs are smoothed, corners on discontinuous boundary, junctions of three or more regions and darts and concave corners are kept sharp.

Keep Boundaries

UVs are smoothed, boundaries are kept sharp.


UVs and their boundaries are smoothed.

Boundary Smooth

Controls how open boundaries (and corners) are smoothed.


Smooth boundaries, including corners.

Keep Corners

Smooth boundaries, but corners are kept sharp.


Mesh (Полисетка)

Standard geometry output.