View Maps

Reference

Panel

Properties editor ‣ Render Layer ‣ Freestyle

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Freestyle panel.

There is only one view map per render layer. It controls the edge detection parameters.

Control Mode

Which detected edges are actually rendered, and how, can be controlled either through:

Parameter Editor Mode

The user-friendly parameter editor.

Python Scripting Mode

Powerful but complex Python scripting.

View Map Cache

An option to reuse a previously computed view map for subsequent rendering. The cache is automatically updated when the mesh geometry of the input 3D scene has been changed.

This functionality offers a major performance boost for Freestyle animation rendering when the camera-space mesh geometry is static, as well as for repeated still renders with updates of line stylization options.

Although the „“View map cache““ checkbox is a render layer option, the cache memory is shared by all render layers and scenes. This means that if Freestyle is used for two or more render layers (possibly in different scenes through the compositor), then the cached view map for one render layer is replaced by a new view map for another render layer and hence no performance gain is expected.

Face Smoothness

When enabled, Smooth Shading will be taken into account for edges calculation.

Crease Angle

If two adjacent faces form an angle less than the defined Crease Angle, the edge between them will be rendered when using Crease edge type selection in a line set. The value also affects Silhouette edge type selection.

Culling

Ignore the edges that are out of view. (Saves some processing time and memory, but may reduce the quality of the result in some cases).

Advanced Options

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Advanced Options enabled.

Sphere Radius affects the calculation of curvatures for Ridge, Valley and Suggestive Contour edge type selection in a line set.

Kr Derivative Epsilon

It provides you with control over the output of Suggestive Contour and Silhouette edge type selection (further information in this pdf).