Edit Linked Library
When working in larger projects that involve scenes with Data-Blocks linked from a blend-file library, it can get very time-consuming to save your current scene, track down the proper linked blend-file, make your modifications, save, and return to your original scene file. This add-on allows you to accomplish this process with only a pair of mouse clicks (one to get to the linked library and one to resume work on your scene).
Activation
Open Blender and go to Preferences then the Add-ons tab.
Click Object then Edit Linked Library to enable the script.
Usage
Select an object that is been linked from a separate blend-file. In the 3D Viewport’s Sidebar, the Edit Linked Library panel will show a button labeled Edit Linked Library. Click this button to open the blend-file that the active object is linked from.
Once you complete your work to the linked file, return to the Sidebar and click the Return to Original File button. In addition, the Shift-NumpadSlash hotkey can be used to toggle between the linked file and the original (the Local View functionality is maintained for non-linked objects).
By default, this add-on automatically saves your current file before opening the linked library or returning to the original file. This can be disabled using the Autosave toggle in the Edit Linked Library panel of the Sidebar.
Sklic
- Category
Object
- Description
Allows editing of objects linked from a blend-file library.
- Lokacija
,
- File
object_edit_linked.py
- Author
Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer
- License
GPL
- Note
This add-on is bundled with Blender.