Blender 3.2 Manual
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O Blenderju
Nameščanje Blenderja
Konfiguriranje Blenderja
Sistem pomoči
Razdelki
Uporabniški vmesnik
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
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Keyframes
Armatures
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Bones
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Structure
Orodja
Selecting
Editing (Urejanje)
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Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Imenovanje
Change Layers
Parenting
Properties
Delete
Properties
Properties
Structure
Skinning
Posing
Lattice
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Slovarček
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Blender 3.2 Manual
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Animation & Rigging
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Armatures
»
Bones
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Editing (Urejanje)
Editing (Urejanje)
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Add Menu
Locking Bones
Transform
Scale Radius
Scale Envelope Distance
Align Bones
Bone Roll
Recalculate Roll
Set Roll
Extrude
Mouse Clicks
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Imenovanje
Naming Conventions
Auto-Name
Flip Names
Change Layers
Change Armature Layers
Change Bone Layers
Parenting
Properties
Delete
Bones
Dissolve
3.2
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