Combine/Separate Nodes
All of these nodes do essentially the same thing:
Separate: Split out an image into its composite color channels.
Combine: Re/combine an image from its composite color channels.
These nodes can be used to manipulate each color channel independently. Each type is differentiated in the applied Color Model.
In compositing and texture context each node supports the Alpha channel. In the texture context only RGB channels are available. In the shading context of Cycles and Eevee, a combine and separate node is added for HSV.
The Combine nodes can also be used to input single color values. For RGBA and HSVA color models it is recommended to use the RGB Node. Some common operations could easier be executed with the Color Nodes.
Separate/Combine RGBA Nodes
![Combine RGBA Node.](../../../_images/compositing_node-types_CompositorNodeCombRGBA.webp)
![Separate RGBA Node.](../../../_images/compositing_node-types_CompositorNodeSepRGBA.webp)
Input/Output
- Slika
Standard image in/output.
R (Red)
G (Green)
B (Blue)
A (Alpha)
Properties
This node has no properties.
Primeri
![../../../_images/compositing_types_converter_combine-separate_example-combine-rgba.png](../../../_images/compositing_types_converter_combine-separate_example-combine-rgba.png)
An example of blurring the alpha channel.
In this first example, we take the Alpha channel and blur it, and then combine it back with the colors. When placed in a scene, the edges of it will blend in, instead of having a hard edge. This is almost like Anti-Aliasing but in a three-dimensional sense. Use this node setup, when adding CG elements to live action to remove any hard edges. Animating this effect on a broader scale will make the object appear to „phase“ in and out, as an „out-of-phase“ time-traveling sync effect.
Separate/Combine XYZ Nodes
![Combine XYZ Node.](../../../_images/compositing_node-types_CompositorNodeCombineXYZ.webp)
![Separate XYZ Node.](../../../_images/compositing_node-types_CompositorNodeSeparateXYZ.webp)
Input/Output
- Slika
Standard vector in/output.
X (X Vector)
Y (Y Vector)
Z (Z Vector)
Properties
This node has no properties.
Separate/Combine HSVA Nodes
![Combine HSVA Node.](../../../_images/compositing_node-types_CompositorNodeCombHSVA.webp)
![Separate HSVA Node.](../../../_images/compositing_node-types_CompositorNodeSepHSVA.webp)
Input/Output
- Slika
Standard image in/output.
H (Hue)
S (Saturation)
V (Value)
A (Alpha)
Properties
This node has no properties.
Separate/Combine YUVA Nodes
![Combine YUVA Node.](../../../_images/compositing_node-types_CompositorNodeCombYUVA.webp)
![Separate YUVA Node.](../../../_images/compositing_node-types_CompositorNodeSepYUVA.webp)
Input/Output
- Slika
Standard image in/output.
Y (Luminance)
U (U chrominance)
V (V chrominance)
A (Alpha)
Properties
This node has no properties.
Separate/Combine YCbCrA Node
![Combine YCbCrA Node.](../../../_images/compositing_node-types_CompositorNodeCombYCCA.webp)
![Separate YCbCrA Node.](../../../_images/compositing_node-types_CompositorNodeSepYCCA.webp)
Input/Output
- Slika
Standard image in/output.
Y (Luminance)
Cb (Chrominance Blue)
Cr (Chrominance Red)
A (Alpha)
Properties
- Način
ITU 601, ITU 709, JPEG
Primeri
![../../../_images/compositing_types_converter_math_multiply.png](../../../_images/compositing_types_converter_math_multiply.png)
An example of the scaling the Luminance channel.
This example has a Math (Multiply) node increasing the luminance channel (Y) of the image to make it brighter.
Nasvet
If running these channels through a Color Ramp node to adjust value, use the Cardinal scale for accurate representation. Using the Exponential scale on the luminance channel gives a high-contrast effect.