Uvod
The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.
Header Region
![../../_images/editors_3dview_introduction_3d-view-header-object-mode.png](../../_images/editors_3dview_introduction_3d-view-header-object-mode.png)
Object Mode header.
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Transform Controls
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Pivot Point
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Snapping
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Display & Shading
- Object Type Visibility
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Viewport Gizmos
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays
Change the way how overlays are displayed in the 3D Viewport.
- X-Ray
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Viewport Shading
Change the shading of the 3D Viewport.
Toolbar Region
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
See Tools for more information.