Blender 3.2 Manual
Uvod
O Blenderju
Nameščanje Blenderja
Konfiguriranje Blenderja
Sistem pomoči
Razdelki
Uporabniški vmesnik
Editors
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Uvod
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Uvod
Components
Assignment
Predogled
Settings
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Slovarček
Pridružite se nam
Contribute Documentation
Blender 3.2 Manual
»
Rendering
»
Materials
Materials
Uvod
Setting up Materials
Components
Physically Based Shading
Components
Surfaces
Volumes
Displacement
Assignment
Material Slots
Reusing Existing Materials
Deleting a Material
Multiple Materials
Predogled
Settings
Renderer Settings
Pass Index
Viewport Display
Line Art
Legacy Textures
Uvod
Colors
Tipi
3.2
Versions
Loading...
sl
Languages
Loading...