Blender 3.2 Manual
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Instaliranje Blendera
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Korisnički interfejs
Montažeri
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Postavke
Line Art
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Glossary
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Blender 3.2 Manual
»
Rendering
»
Materials
»
Components
Components
Surfaces
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
3.2
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