How to Create Extensions#

Creating an extension takes only a few steps:

  1. Open the directory containing the add-on code or theme file.

  2. Add a blender_manifest.toml file with all the required meta-data (name, maintainer, ...).

  3. Use the Blender command-line tool to build the extension .zip file.

How to publish to the Blender Extensions Platform:

The extension will be held for review, and published once the moderation team approves it.

Extension files#

An extension is shared as a .zip archive containing a manifest file and other files. The expected files depend on the extension type.

Add-on extension#

Add-ons need at least the manifest and an __init__.py file, while more complex add-ons have a few different .py files or wheels together.

my_extension-0.0.1.zip
├─ __init__.py
├─ blender_manifest.toml
└─ (...)

Theme extension#

A theme extension only needs the manifest and the .xml theme file.

my_extension-0.0.1.zip
├─ blender_manifest.toml
└─ theme.xml

Белешка

Extensions can optionally have all its files inside a folder (inside the archive). This is a common behavior when saving a repository as ZIP from version-control platforms.

Manifest#

A manifest is a file with all the meta-data required for an extension to be processed. This example is a good starting point to the blender_manifest.toml that should be inside the .zip.

schema_version = "1.0.0"

# Example of manifest file for a Blender extension
# Change the values according to your extension
id = "my_example_extension"
version = "1.0.0"
name = "Test Extension"
tagline = "This is another extension"
maintainer = "Developer name <[email protected]>"
# Supported types: "add-on", "theme"
type = "add-on"

# Optional link to documentation, support, source files, etc
# website = "https://extensions.blender.org/add-ons/my-example-package/"

# Optional list defined by Blender and server, see:
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["Animation", "Sequencer"]

blender_version_min = "4.2.0"
# # Optional: Blender version that the extension does not support, earlier versions are supported.
# # This can be omitted and defined later on the extensions platform if an issue is found.
# blender_version_max = "5.1.0"

# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
license = [
  "SPDX:GPL-2.0-or-later",
]
# Optional: required by some licenses.
# copyright = [
#   "2002-2024 Developer Name",
#   "1998 Company Name",
# ]

# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
# Other supported platforms: "windows-arm64", "macos-x64"

# Optional: bundle 3rd party Python modules.
# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
# wheels = [
#   "./wheels/hexdump-3.3-py3-none-any.whl",
#   "./wheels/jsmin-3.0.1-py3-none-any.whl",
# ]

# # Optional: add-ons can list which resources they will require:
# # * files (for access of any filesystem operations)
# # * network (for internet access)
# # * clipboard (to read and/or write the system clipboard)
# # * camera (to capture photos and videos)
# # * microphone (to capture audio)
# #
# # If using network, remember to also check `bpy.app.online_access`
# # https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
# #
# # For each permission it is important to also specify the reason why it is required.
# # Keep this a single short sentence without a period (.) at the end.
# # For longer explanations use the documentation or detail page.
#
# [permissions]
# network = "Need to sync motion-capture data to server"
# files = "Import/export FBX from/to disk"
# clipboard = "Copy and paste bone transforms"

# Optional: build settings.
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
# [build]
# paths_exclude_pattern = [
#   "__pycache__/",
#   "/.git/",
#   "/*.zip",
# ]

Required values:

blender_version_min:

Minimum supported Blender version - use at least 4.2.0.

id:

Unique identifier for the extension.

license:

List of licenses, use SPDX license identifier.

maintainer:

Maintainer of the extension.

name:

Complete name of the extension.

schema_version:

Internal version of the file format - use 1.0.0.

tagline:

One-line short description - cannot end with punctuation.

type:

„add-on”, „theme”.

version:

Version of the extension - must follow semantic versioning.

Optional values:

blender_version_max:

Blender version that the extension does not support, earlier versions are supported.

website:

Website for the extension.

copyright:

Some licenses require a copyright, copyrights must be „Year Name” or „Year-Year Name”.

tags:

List of tags. See the list of available tags.

platforms:

List of supported platforms. If omitted, the extension will be available in all operating systems. The available options are [„windows-x64”, „windows-arm64”, „macos-x64”, „macos-arm64”, „linux-x64”]

wheels:

List of relative file-paths Python Wheels.

permissions:

Add-ons can list which resources they require. The available options are files, network, clipboard, camera, microphone. Each permission should be followed by an explanation (short single-sentence with no end punctuation (.)).

Optional values for „build”:

These values are only used by the build sub-command.

paths:

A list of file-paths relative to the manifest to include when building the package.

paths_exclude_pattern:

A list of file-path patterns to exclude include when building the package.

The pattern matching is compatible with gitignore.

Note that setting this value isn’t supported when paths is also declared.

If the [build] table isn’t declared the following default is used:

[build]
paths_exclude_pattern = [
  "__pycache__/",
  ".*",
  "*.zip",
]
Reserved:

These values must not be declared in a TOML and are reserved for internal use.

  • [build.generated]

Белешка

All the values present in the manifest file must be filled (i.e., cannot be empty, nor text "", nor list []).

If you don’t want to set one of the optional values just exclude it from the manifest altogether.

Command-line#

Extensions can be built, validated & installed via command-line.

To build the package defined in the current directory use the following commands:

blender --command extension build

See build docs.

To validate the manifest without building the package:

blender --command extension validate

You may also validate a package without having to extract it first.

blender --command extension validate add-on-package.zip

See validate docs.

Third party extension sites#

If you want to host the extensions yourself, see the Creating an Extensions Repository docs.