Add Cylinder – Додання Циліндра
Reference – Довідка
- Mode – Режим:
Object Mode and Edit Mode – Режим Об’єкта та Режим Редагування
- Tool – Засіб:
Інтерактивно додається циліндричний сітьовий об’єкт – cylinder mesh object.
Usage – Використання
First define the base of the object by dragging with LMB. Next, release LMB and move the mouse to define the height of the object. Finally, click LMB to confirm the shape of the object.
You can use the following hotkeys to temporarily change a setting (for as long as the key is held):
Ctrl |
Toggles snapping. |
Alt |
Toggles the Origin setting. |
Shift |
Toggles the Aspect setting. |
Tools Settings – Устави Засобів
- Depth – Глибина
The initial depth (from the screen into the scene) used when placing the object.
- Surface – Поверхня:
Start placing on the surface under the mouse cursor. If there is no surface, this does the same as Cursor Plane.
- Cursor Plane – Площина Курсора:
Start placing on a plane that goes through the 3D Cursor and is aligned according to the Orientation and Plane Axis.
- Cursor View – Огляд Курсора:
Start placing on a plane that goes through the 3D Cursor and is aligned to the view.
- Orientation – Орієнтація
The new object’s orientation – a set of three axes, out of which Plane Axis chooses one.
- Surface – Поверхня:
The object uses the normal orientation of the surface under the mouse cursor. If there is no surface, this does the same as Default.
- Default – Стандарт:
The object uses the default Transform Orientation.
- Snap To – Підхоп До
Ціль для використання при підхоплюванні Snapping – Підхоплення.
- Geometry – Геометрія:
Підхоп до всіх типів геометрії (вершини, ребра та грані).
- Default – Стандарт:
Snap to the target defined in the global snapping options.
- Plane Axis – Вісь Площини
Which of the three Orientation axes (X, Y or Z) is «up» for the object. The object’s base will be perpendicular to this axis.
- Auto Axis – Авто Вісь
Rather than using the Orientation axis indicated by Plane Axis, use the one that’s closest to the viewport’s viewing direction (when not hovering over a surface).
Base – База
- Origin – Початок
How the base is defined.
- Edge – Край:
The base is defined from one corner to the opposing corner.
- Center – Центр:
The base is defined from the centerpoint to a corner.
- Aspect – Аспект
Whether the base has a free or fixed aspect ratio.
- Free – Вільно:
The width and depth of the base can be chosen independently.
- Fixed – Фіксовано:
The width and depth of the base are forced to be equal.
Height – Висота
- Origin – Початок
How the height is defined.
- Edge – Край:
The base becomes the bottom, after which you define the top.
- Center – Центр:
The base becomes the center, after which you define the top.
- Aspect – Аспект
Whether the side of the bounding box has a free or fixed aspect ratio.
- Free – Вільно:
The height can be chosen independently of the base.
- Fixed – Фіксовано:
The height is forced to be equal to the largest side of the base.
- Vertices – Вершини
The number of vertices in the caps.
- Cap Fill Type – Тип Заповнення Торців
Set how the caps will be filled.
- Triangle Fan – Віяло Трикутників:
Заповнення трикутними гранями, що спільно використовують вершину в середині.
- N-gon – N-кутник:
Fill each ring with an N-gon.
- Nothing – Ніщо:
Do not fill. Creates only the outer rings of vertices.