Дані Ребер – Edge Data

Edges can have several different properties that affect how certain other tools affect the mesh.

Складка на Ребрі – Edge Crease

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Edge ‣ Edge Crease

Shortcut – Шоткат:

Shift-E

This operator interactively sets the Edge Crease amount by moving the mouse (or typing a value with the keyboard). Selecting more than one edge will adjust the mean (average) crease value. A negative value will subtract from the actual crease value, if present. To clear the crease edge property, enter a value of -1.

Edge Bevel Weight

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Edge ‣ Edge Bevel Weight

Sets the value for the bevel_weight_edge attribute, a value between (0.0 to 1.0).

This attribute is used by the Bevel Modifier to control the bevel intensity of the edges.

This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the bevel weight of selected edges. If more than one edge is selected, this operator alters the average weight of the edges.

Дивись також

Vertex Bevel Weight

Mark Seam & Clear Seam

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Edge ‣ Mark Seam/Clear Seam

These operators set or unset this mark for selected edges. Seams are a way to create separations, «islands», in UV maps. See the UV Mapping section for more details.

Mark Sharp & Clear Sharp

Reference – Довідка

Mode – Режим:

Edit Mode – Режим Редагування

Menu – Меню:

Edge ‣ Mark Sharp/Clear Sharp

The Sharp mark is used by the split normals and the Edge Split modifier, which are part of the smoothing or customized shading techniques. As seams, it is a property of edges, and these operators set or unset it for selected ones.