Attribute Sample Texture Node


This node is considered legacy and will be removed in Blender 4.0.


Attribute Sample Texture node.

The Attribute Sample Texture node evaluates a texture for every point and stores the resulting colors in a new attribute. The mapping attribute can be anything that can be converted to a 3D vector. Typically, either the name of a UV map or the position attribute is used.


UV maps can only be accessed after a Point Distribute node currently. This is a limitation that will be resolved.

An Attribute Sample Texture node can be added quickly by dragging a texture data-block into the node editor.

Inputs – Уводи

Геометрія – Geometry

Standard geometry input.

Texture – Текстура

The texture the node should sample colors from.

Mapping – Розкладання

Name of the attribute that determines where the texture is evaluated.


Name of the attribute where the results are stored.

Властивості – Properties

Цей вузол наразі немає властивостей.

Outputs – Виводи

Геометрія – Geometry

Standard geometry output.