Đường Cong-F Nhiễu -- F-Curve Noise
The Trim Curve node shortens each spline in the curve by removing sections at the start and end of each spline.
Bézier splines will still be Bézier splines in the output, with the first and last control point and its handles moved as necessary to preserve the shape. NURBS splines will be transformed into poly splines in order to be trimmed.
Cảnh báo
Currently the Trim Curve node does not support cyclic splines.
Ghi chú
Since curve normals are calculated the final curve, this node may change the resulting normals when the Minimum twist method is used, since the Minimum method considers the entire length of the curve to decide the final normals. In some cases the Thêm Nút Thuộc Tính Bố Trí UV could be used to avoid this, by saving the original normals to be used later.
Đầu Vào
- Đường Cong
Standard geometry input with a curve component.
- Khởi Đầu
The factor or length used to determine where to start each output spline.
Ghi chú
If the Start input is larger than the End, then the resulting spline will have a single point, located at the sample location of the Start value.
- End/Kết Thúc/Cuối Cùng
The factor or length used to determine where to end each output spline.
Tính Chất
- Chế Độ
Phương pháp tìm các vị trí điểm cuối đối với đường cong spline đã được cắt tỉa.
- Hệ Số
Find the endpoint positions using a factor of each spline's length. The input values should be between 0 or 1.
- Chiều Dài
Find the endpoint positions using a length from the start of each spline. The input values should be between 0 and the length of the splines.
Đầu Ra
- Đường Cong
Standard geometry output.