Mô Hình Khoảng Cách -- Distance Model
The Realize Instances node makes any instances (efficient duplicates of the same geometry) into real geometry data. This makes it possible to affect each instance individually, whereas without this node, the exact same changes are applied to every instance of the same geometry. However, performance can become much worse when the input contains many instances of complex geometry, which is a fundamental limitation when procedurally processing geometry.
Ghi chú
If the input contains multiple volume instances, only the first volume component is moved to the output.
Thuộc Tính
When merging attributes from multiple geometry inputs, the highest complexity data type is chosen
for the output attribute. In other words, if a weight
attribute has a Boolean type on one geometry input
and a vector data type on another geometry, the weight
attribute on the output geometry will have
a vector data type.
Cảnh báo
Like other geometry nodes, this node always outputs generic typed attributes. So instead of a Vertex Group attribute, it will create a "Float" attribute on the result, and it will create a generic 2D vector attribute instead of a special "UV Map" attribute. Some other areas of Blender don't properly handle generic attributes in version 3.0.
Custom face corner normals are also not transferred currently.
Đầu Vào
- Hình Dạng
Standard geometry input.
Tính Chất
Nút này không có Tính Chất nào cả.
Đầu Ra
- Hình Dạng
Standard geometry output.