Hình Trụ -- Cylinder

../../../_images/modeling_geometry-nodes_mesh-primitives_cylinder_node.png

Hình Trụ -- Cylinder.

The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.

Đầu Vào

Điểm Đỉnh

Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.

Số Phân Cung

Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.

Số Phân Vòng Phủ Kín

Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.

Bán Kính

Distance of the vertices from the Z axis. If this is zero, the output will be a single line.

Chiều/Độ Sâu

Height of the cylinder.

Tính Chất

Kiểu Phủ Kín

How the circles at the top and bottom are filled with faces when their radius is larger than zero.

Không

Do not fill the circles.

Đa-Giác Nhiều Cạnh

Fill the innermost segment of the circles with a single face.

Tam Giác

Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.

Đầu Ra

Khung Lưới

Standard geometry output.