BSDF Tóc

../../../_images/render_shader-nodes_shader_hair_node.png

BSDF Tóc.

Không Gian Tư Thế Duy các Xương

The Hair BSDF node is used to add shading for Hair.

Đầu Vào

Màu Sắc

Color of the hair.

Dịch Chuyển

Controls the way the light is rotated (angular shift) for the reflection/transmission.

../../../_images/render_shader-nodes_shader_hair_reflect-offset.png

Dùng Dịch Chuyển Tương Đối.

../../../_images/render_shader-nodes_shader_hair_trans-offset.png

Truyền Xạ -- Transmission.

Độ/mức gồ ghề/rối/ráp/nhám theo U/V

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair_reflect-roughness-uv.png

Lựa Chọn Xương.

../../../_images/render_shader-nodes_shader_hair_trans-roughness-uv.png

Độ Nhám trong Truyền Xạ.

Tiếp Tuyến

Input tangent.

Tính Chất

Thành Phần

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Phản Quang

The light that bounces off the surface of the hair.

Truyền Xạ

The light that passes through the hair and exits on the other side.

../../../_images/render_shader-nodes_shader_hair_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.

Đầu Ra

BSDF

Đầu ra chuẩn của bộ tô bóng.