Ống Hút Chấm Màu (Color Picker)
Hình Tròn HSV.
The color picker is a pop-up that lets you define a color value. Holding Ctrl while dragging snaps the hue to make it quick to select primary colors.
- Trường màu (Color Field)
Lets you pick the first and second color component. The shape can be selected by the Types.
- Thanh Trượt chọn Màu (Color Slider)
The slider with a gradient in the background lets you define the third color component. It can also be controlled with the Wheel.
- Color Model (Chế Độ Màu)
Selects the Color Space for the number fields below.
RGB, HSV/HSL, Hex
Ghi chú
In Blender, the RGB and HSV/HSL values are in Scene Linear color space, and are therefore not Gamma corrected. On the contrary, Hex are automatically Gamma corrected for the sRGB Color Space. For more information, see Color Management.
- Các giá trị màu sắc (Color Values)
Blender uses (0 to 1.0) values to express colors for RGB and HSV colors.
Hexadecimal (Hex) values are expressed as
RRGGBB. Shorthand hex colors are also supported asRGB, e.g. dark-yellowFFCC00, can be written asFC0.For operations that are capable of using the Alpha Channel, another slider "A" is added.
- Ống Nhỏ Mắt [biểu tượng ống nhỏ giọt] (Eyedropper [pipette icon])
Samples a color from inside the Blender window using the Ống Nhỏ Mắt (Eyedropper).
Đường Cắt Ngắn (Shortcuts)
Ctrl-LMB (drag) snaps to hue.
Shift-LMB (drag) precision motion.
Wheel adjust the brightness.
Backspace reset the value.
Kiểu/Thể Loại (Types)
The default color picker type can be selected in the Preferences, see: Interface.
- Hình/Vòng/Tròn (Circle)
The color values ranging from center to the borders. The center is a mix of the colors.
- Vuông/hình vuông (Square)
The Borders of the square are the axis for the two color components, with the center on the bottom right.
Hình Tròn HSV. |
Hình Tròn HSL. |
|
Vuông (Z). |
Vuông (Z). |
Vuông (Z). |