Vùng Thanh Bên (Sidebar Region)¶
Cảnh Quay (Footage)¶
Đại Diện/Mã Thời Gian (Proxy/Timecode)¶
High-resolution video files can impact Blender's performance, slowing down scrubbing and other operations. To counter this, you can generate one or more proxies, which are copies of the original footage stored at a lower resolution and/or quality. These proxies can then be used as a less resource-heavy stand-in while working on the scene.
- Xây Dựng Nguyên Bản (Build Original)
The proxy resolution(s) to generate based on the original, distorted footage.
- Xây Dựng từ Bản chưa bị Biến Dạng (Build Undistorted)
The proxy resolution(s) to generate based on the undistorted footage (that is, with the Lens settings applied to undo the distortion in the recording).
- Chất Lượng (Quality)
Controls the level of lossy compression applied to the image, expressed as a percentage. Lossy compression reduces file size by discarding some image data, which may result in a loss of detail.
0%: Maximum compression, producing the smallest file size but the most noticeable quality loss.
100%: No compression, preserving full image quality at the cost of a larger file size.
- Thư Mục Đại Diện Tùy Chọn (Proxy Custom Directory)
By default, proxies are stored to a
BL_proxysubfolder next to the original file. Use this option to specify a different location.- Đại Diện/Mã Thời Gian [Build Proxy/Timecode]
Generates proxies based on the settings above, as well as timecode files. Instead of using this button, you can also click Clip ‣ Proxy ‣ Rebuild Proxy and Timecode Indices.
- Kích Thước Kết Xuất của bản Đại Diện (Proxy Render Size)
Which proxy size to use for display. Depending on the Render Undistorted setting, Blender will use either the Original proxy or the Undistorted proxy.
Các Sắp Đặt của Cảnh Quay (Footage Settings)¶
Xin xem mục Các Sắp Đặt về Hình Ảnh (Image Settings).
Animation [Hoạt Họa]¶
Controls animation data for movie clip properties, including active Actions and their assigned Slot.
See Manually Assigning Actions and Slots for more information.
Giám Sát/Rãnh (Track)¶
Xin Xem Giám Sát/Rãnh (Track).
Ổn Định Hóa [Stabilization]¶
Xin Xem Ổn Định Hóa 2D (2D Stabilization).
Góc Nhìn (View)¶
Con Trỏ 2D (2D Cursor)¶
The 2D Cursor is the dashed crosshair in the main region. It can be used as a transformation pivot point by selecting the corresponding option in the editor's header.
Ghi Chú that the 2Con Trỏ được duy khả dụng vào/trong Màn Chắn Lọc chế độ, không/không phải/nghịch/phủ định (not) vào/trong Giám Sát chế độ.
- Vị Trí X, Y (Location X, Y)
The relative location of the 2D Cursor, going from (0, 0) for the bottom left corner to (1, 1) for the top right corner.
You can also position the 2D Cursor by clicking Shift-RMB in (or around) the video.
Chú Thích (Annotations)¶
Xin Xem Chú Thích (Annotations).