.. _bpy.types.ShaderNodeVectorTransform:

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Vector Transform Node
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.. figure:: /images/render_shader-nodes_vector_transform_node.png
   :align: right

   Vector Transform node.

The *Vector Transform* node allows converting a Vector,
Point, or Normal between World and Camera and Object coordinate space.


Inputs
======

Vector Input
   Standard vector input.


Properties
==========

Type
   Specifies the input/output type.

   Vector, Point, Normal.
Convert From
   Coordinate Space to convert from:

   World, Object, Camera.
Convert To
   Coordinate Space to convert to:

   World, Object, Camera.


Outputs
=======

Vector Output
   The transformed output vector.


Examples
========

Todo <2.8 add.