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材质输出节点。¶
材质输出 节点用于将曲面材质信息输出到曲面对象。
对象 表面 的着色。
对象内部 体积 的着色。
用于创建凹凸贴图或实际细分 置换 。
Render engine the input shaders are used for. By default shaders are shared between Cycles and Eevee, with multiple output nodes specialized shader setups can be created for each.
该节点没有输出选项。