面组¶
Face sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a face set and each face set is represented as a different color in the 3D Viewport. A pie menu to edit face sets can be accessed with W.
初始化面组¶
参考
- 模式
雕刻模式
- 菜单
Initializes all face sets on the mesh at once based off one of several mesh attribute properties.
- 模式
The mesh data attribute used to define the boundaries for the face sets.
- 按松散块
Creates a new face set per discontinuous part of the mesh.
- 按材质
Creates a face set per Material Slot.
- By Normals
Creates face sets for Faces that have similar Normals.
- 按UV缝合边
Creates face sets using UV Seams as boundaries.
- 按折痕
Creates face sets using Edge Creases as boundaries.
- 按边线倒角权重
Creates face sets using Bevel Weights as boundaries.
- 按锐边
Creates face sets using Sharp Edges as boundaries.
- 根据面映射
Creates a face set per Face Map.
- 阈值
The minimum value to consider a certain attribute a boundary when creating the face sets.
Grow/Shrink Face Sets¶
参考
- 模式
雕刻模式
- 菜单
- 工具
- 快捷键
Ctrl-W, Ctrl-Alt-W
Expands or contracts the face set under the cursor by adding or removing surrounding faces.
提取面组¶
参考
- 模式
雕刻模式
- 菜单
Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.
反转可见面组¶
参考
- 模式
雕刻模式
- 菜单
Hides all geometry that is part of a face set and makes all hidden geometry that is part of a face set visible.
随机化颜色¶
参考
- 模式
雕刻模式
- 菜单
Generates a new set of random colors to render the face sets in the 3D Viewport.