添加语言¶
准备¶
If the language you want to translate has not been started by someone else already and you wish to create a set of new files for the desired language, say 'fr' (French), then you must first use the environment you have created, as guided in Getting Started, in particular Install and Build sections.
该基础环境将用于:
从英语源文本创建一组新的翻译语言。
执行
make
命令将po文件中的已翻译文本转换为html文件,以便在本地进行测试。同步其他贡献者添加的英文文本更改。
下面的例子展示了在Linux平台上为法语(语言代码 fr
)创建一组新文件的过程。 其他平台大同小异。
Goto
https://developer.blender.org
to create an account for yourself and become a developer/translator for the Blender organization.Login the account and create a task with
todo
type, addressing an administrator in the Subscribers field, requesting for a committer right in order to transfer changes to the central repository of the translation team.Open an instance of the console application, such as Gnome-Terminal emulator.
Change the current working directory to the directory of
blender_docs
, where the instance ofMakefile
resides.
尝试以英语创建 HTML 文件的编译过程¶
如果存在之前的
build
目录,请确保已删除:make clean
将所有
rst
文件转换为pot
翻译文件:make gettext
创建
html
文件:make html
After this, you can actually view the created html files locally following the prompted instruction, such as:
xdg-open <path to your English manual>/blender_docs/build/html/index.html
Setting the Local Configuration File¶
Open a text editor to enter the following texts, change the language code to whatever the language you will be translating:
1 2 3
language = 'fr' locale_dirs = ['locale/'] gettext_compact = True
Save this file as
conf.py
in theblender_docs
directory, whereMakefile
resides.Tells
svn
to ignore this file when performing operations by executing this shell command:svn propset svn:ignore conf.py .
生成目标语言的文件集¶
使用以下命令检验当前的翻译库:
svn checkout https://svn.blender.org/svnroot/bf-manual-translations/trunk/blender_docs/locale
This will download all language sets available in the repository into the
locale
directory of your drive. You can go to thelocale
directory to see the hidden subdirectory.svn
within it, together with directories of languages. You'll need to add your own set of files for the language you are trying to translating to.From the
blender_docs
directory to generate a set of files forfr
language:make gettext sphinx-intl update -p build/locale -l fr
这些文件仍然仅以英文显示,所有
msgstr
条目均为空白。将新一组文件提交到中央存储库:
cd locale svn add fr svn commit --username <your username> -m "Initial commit language set of files for French"
You don't need all other languages being there, so remove the locale directory for the time being:
rm -fr locale
We will download this new set of language as guided in the next section.
Note
建议你在
.bashrc
中为这些目录创建两个环境变量,以方便修改或编写用于翻译和查看结果的批处理/shell命令:export BLENDER_MAN_EN=$HOME/<directory to make file directory above>/blender_docs export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
Newly generated files will contain some placeholders for authors and revision dates etc. If you find the job of replacing them repetitive, make use of the script
change_placeholders.sh
in the subdirectory~/blender_docs/toos_maintenance
, make a copy of that to your localbin
directory and replace all values that were mentioned in the file with your specific details, then after each change to a file, you would do following commands to update the file with your personal details, revision date and time, plus generating the html files for your language, which you can view using your Internet browser:$HOME/bin/change_placeholders.sh $BLENDER_MAN_FR make -d --trace -w -B -e SPHINXOPTS="-D language='fr'" 2>&1