NW

This add-on gives you several tools that help you work with nodes quickly and efficiently. Many functions work for both the Compositor and shader nodes, and some functions bring features already in the Compositor to the shader nodes as well. Some tools are made for a specific function, however we have made it our goal to allow complete flexibility for you to use the tools in every situation, even where we did not intend.

激活

  • 打开Blender并转到 "首选项" ,然后转到 "附加组件" 选项卡。

  • Click Node then Node Wrangler to enable the script.

用法

Use panel in Sidebar of node editor or Ctrl-Spacebar keyboard shortcut or individual shortcuts for tools.

描述:

懒人连接(Lazy Connect)

参考

快捷键

Ctrl-RMB-drag, Shift-Ctrl-RMB

Make links between the nodes without having to precisely select the sockets. Just drag from one node to another while holding Ctrl-RMB. The nodes nearest the mouse are used, so you don't even have to click on one precisely.

Also, use Shift-Ctrl-RMB to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.

懒人混合(Lazy Mix)

参考

快捷键

Alt-RMB-drag

Merge outputs of two nodes using a Mix node or Mix Shader node by dragging from one node to another while holding down Alt-RMB. A Mix node or Mix Shader node will be added and the outputs of the nodes will be connected to it.

合并

Quickly add Mix, Math, Z-Combine, Alpha Over, Mix Shader or Add Shader nodes that will merge outputs of selected nodes.

与自动类型检测合并

参考

快捷键

Ctrl-0, Shift-Ctrl-=, Ctrl-Minus, Shift-Ctrl-8, Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

Selected nodes' outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes, depending on types of selected nodes.

Add Shift-Ctrl-=

Sets the blend mode or math operation to Add. When shaders are selected an Add Shader will be used.

Multiply Shift-Ctrl-8

Multiply blend mode or math operation.

Subtract Ctrl-Minus

Subtract blend mode or math operation.

Divide Ctrl-Slash

Divide blend mode or math operation.

Mix Ctrl-0

Mix blend mode or when shaders are selected a Mix Shader node will be used.

Greater than Shift-Ctrl-Comma

Greater than math operation.

Less than Shift-Ctrl-Period

Less than math operation.

使用混合节点进行合并

参考

快捷键

Shift-Ctrl-Alt-=, Ctrl-Alt-Minus, Shift-Ctrl-Alt-8, Ctrl-Alt-Slash

Using Ctrl-Alt with proper keys will force to use Mix node for merging no matter what types of nodes are selected.

使用Z-Combine节点合并

参考

快捷键

Ctrl-小键盘句号

Z-Combine nodes will be used for merging. If possible -- image and Z-Depth outputs will be linked.

使用Alpha Over Node合并

参考

快捷键

Ctrl-Alt-0

Alpha Over nodes will be used for merging.

使用数学节点进行合并

参考

快捷键

Shift-Ctrl-=, Shift-Ctrl-Minus, Shift-Ctrl-8, Shift-Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

Using Shift-Ctrl with proper keys will force to use Math node for merging no matter what types of nodes are selected.

批量改变混合模式/数学操作

参考

快捷键

Alt-Up, Alt-Down, Alt-0, Shift-Alt-=, Alt-Minus, Shift-Alt-8, Alt-Slash, Shift-Alt-Comma, Shift-Alt-Period

Select Mix nodes or Math nodes and change their blend mode or math operation at the same time. Use keys specified above. They will change the blend mode or operation accordingly to: Mix, Add, Subtract, Divide, Less than, Greater than. Use Alt-Up or Alt-Down to go through all available blend modes or math operations.

变化混合系数

参考

快捷键

Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right

Change Factor of selected Mix nodes or Mix Shader nodes.

  • Use Alt-Right to increase it by 0.1.

  • Use Alt-Left to decrease it by 0.1.

  • Use Shift-Alt-Right to increase it by 0.01.

  • Use Shift-Alt-Left to decrease it by 0.01.

  • Use Shift-Ctrl-Alt-Left to set factor to 0.0. Additional shortcut is Shift-Ctrl-Alt-0.

  • Use Shift-Ctrl-Alt-Right to set factor to 1.0. Additional shortcut is Shift-Ctrl-Alt-1.

删除未使用的节点

参考

快捷键

Alt-X

Clean your node tree. Delete all of the nodes that don't contribute to the final result.

重置背景

参考

快捷键

Z

Reset position and scale of the backdrop.

Add UV Layout Attribute Node

参考

菜单

Header ‣ Add menu

Add Attribute node with the attribute set to UV Layout.

Add Vertex Color Attribute Node

参考

菜单

Header ‣ Add menu

Add an Attribute node with the attribute set to vertex color.

Shader Viewer

参考

快捷键

Shift-Ctrl-LMB

Viewer Node for shaders. Shift-Ctrl-LMB and the output of the node will be linked to newly created Emission shader and Material Output. This is an easy way of previewing textures.

框显所选

参考

快捷键

Shift-P

Select nodes and "wrap" them in Frame node by hitting Shift-P. Immediately after that hit F6 to set the color and label of the Frame.

重载图片(Reload Images)

参考

快捷键

Alt-R

All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting Alt-R.

切换节点类型

参考

快捷键

Shift-S

Change the type of selected node(s) to any other type. Hit Shift-S and you'll get the menu ordered exactly the same as Add ‣ Node menu. Choose the new type.

复制设置

参考

快捷键

Shift-C

Copy settings of active node to all selected nodes of the same type.

复制标签(Copy Label)

参考

快捷键

Shift-C

Copy labels all selected nodes based on various criteria. Labels can be copied from labels (names) of active node Shift-V, or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to. All options will be revealed in submenu after hitting Shift-C.

清除标签(Clear Label)

参考

快捷键

Alt-L

Clear labels of selected nodes.

Modify Label

参考

快捷键

Shift-Alt-L

Batch change labels of selected nodes. Add text to beginning, to end, replace parts of text.

添加纹理设置

参考

快捷键

Ctrl-T

Select any shader node, Ctrl-T and an image texture with nodes controlling coordinates will be added. If you select any texture node, only the Texture Coordinate and Mapping nodes will be added. A background shader will get an Environment Texture node with generated mapping.

在输出中添加重路由

参考

快捷键

斜杠

Reroute nodes will be added and linked to each output of each selected node.

节点对齐(Align Nodes)

参考

快捷键

Shift-=

Align nodes horizontally or vertically. Same as S X 0 or S Y 0, but with even spacing between the nodes.

框架内选择(父母/子女)

  • ] -- Select all nodes wrapped in selected Frame node.

  • [ -- Select frame node that selected nodes are wrapped in.

分离输出(Detach Outputs)

参考

快捷键

Shift-Alt-D

Detach output of selected node leaving linked inputs.

添加图像序列

参考

菜单

Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

Select just one image from a sequence in the File Browser and it will automatically detect the length of the sequence and set the node appropriately.

添加多个图像

参考

菜单

Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

Simply allows you to select more than one image and adds a node for each. (Useful for importing multiple render passes or renders for image stacking.)

See also

请参见 旧维基,以获取存档的原始文档。

参考

类别

节点

描述:

各种工具来增强和加快基于节点的工作流程。

位置

Node editor ‣ Sidebar or see the hotkeys of individual tools.

文档

node_wrangler.py

作者

Bartek Skorupa, Greg Hall, Sebastian Koenig, Christian Brinkmann, Florian Meyer

许可证

通用公共图书馆

注意

此附加组件与Blender捆绑在一起。