NW¶
This add-on gives you several tools that help you work with nodes quickly and efficiently. Many functions work for both the Compositor and shader nodes, and some functions bring features already in the Compositor to the shader nodes as well. Some tools are made for a specific function, however we have made it our goal to allow complete flexibility for you to use the tools in every situation, even where we did not intend.
激活¶
打开Blender并转到 "首选项" ,然后转到 "附加组件" 选项卡。
Click Node then Node Wrangler to enable the script.
用法¶
Use panel in Sidebar of node editor or Ctrl-Spacebar keyboard shortcut or individual shortcuts for tools.
描述:¶
懒人连接(Lazy Connect)¶
参考
- 快捷键
Ctrl-RMB-drag, Shift-Ctrl-RMB
Make links between the nodes without having to precisely select the sockets. Just drag from one node to another while holding Ctrl-RMB. The nodes nearest the mouse are used, so you don't even have to click on one precisely.
Also, use Shift-Ctrl-RMB to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.
懒人混合(Lazy Mix)¶
参考
- 快捷键
Alt-RMB-drag
Merge outputs of two nodes using a Mix node or Mix Shader node by dragging from one node to another while holding down Alt-RMB. A Mix node or Mix Shader node will be added and the outputs of the nodes will be connected to it.
合并¶
Quickly add Mix, Math, Z-Combine, Alpha Over, Mix Shader or Add Shader nodes that will merge outputs of selected nodes.
与自动类型检测合并¶
参考
- 快捷键
Ctrl-0, Shift-Ctrl-=, Ctrl-Minus, Shift-Ctrl-8, Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period
Selected nodes' outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes, depending on types of selected nodes.
- Add Shift-Ctrl-=
Sets the blend mode or math operation to Add. When shaders are selected an Add Shader will be used.
- Multiply Shift-Ctrl-8
Multiply blend mode or math operation.
- Subtract Ctrl-Minus
Subtract blend mode or math operation.
- Divide Ctrl-Slash
Divide blend mode or math operation.
- Mix Ctrl-0
Mix blend mode or when shaders are selected a Mix Shader node will be used.
- Greater than Shift-Ctrl-Comma
Greater than math operation.
- Less than Shift-Ctrl-Period
Less than math operation.
使用混合节点进行合并¶
参考
- 快捷键
Shift-Ctrl-Alt-=, Ctrl-Alt-Minus, Shift-Ctrl-Alt-8, Ctrl-Alt-Slash
Using Ctrl-Alt with proper keys will force to use Mix node for merging no matter what types of nodes are selected.
使用Z-Combine节点合并¶
参考
- 快捷键
Ctrl-小键盘句号
Z-Combine nodes will be used for merging. If possible -- image and Z-Depth outputs will be linked.
使用数学节点进行合并¶
参考
- 快捷键
Shift-Ctrl-=, Shift-Ctrl-Minus, Shift-Ctrl-8, Shift-Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period
Using Shift-Ctrl with proper keys will force to use Math node for merging no matter what types of nodes are selected.
批量改变混合模式/数学操作¶
参考
- 快捷键
Alt-Up, Alt-Down, Alt-0, Shift-Alt-=, Alt-Minus, Shift-Alt-8, Alt-Slash, Shift-Alt-Comma, Shift-Alt-Period
Select Mix nodes or Math nodes and change their blend mode or math operation at the same time. Use keys specified above. They will change the blend mode or operation accordingly to: Mix, Add, Subtract, Divide, Less than, Greater than. Use Alt-Up or Alt-Down to go through all available blend modes or math operations.
变化混合系数¶
参考
- 快捷键
Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right
Change Factor of selected Mix nodes or Mix Shader nodes.
Use Alt-Right to increase it by 0.1.
Use Alt-Left to decrease it by 0.1.
Use Shift-Alt-Right to increase it by 0.01.
Use Shift-Alt-Left to decrease it by 0.01.
Use Shift-Ctrl-Alt-Left to set factor to 0.0. Additional shortcut is Shift-Ctrl-Alt-0.
Use Shift-Ctrl-Alt-Right to set factor to 1.0. Additional shortcut is Shift-Ctrl-Alt-1.
删除未使用的节点¶
参考
- 快捷键
Alt-X
Clean your node tree. Delete all of the nodes that don't contribute to the final result.
交换链接(Swap Links)¶
参考
- 快捷键
Alt-S
Select two nodes that have something linked to their outputs. Alt-S will swap the outputs. What originally was linked to output of the first node will now be linked to output of the second node and vice versa.
Or, select one node with a single linked input -- Alt-S will cycle the link through the available input sockets. Or, select one node with two linked inputs -- Alt-S will swap the two links. If more than two inputs are linked, the two with matching types will be swapped (such as a Mix node's two color inputs).
Add Vertex Color Attribute Node¶
参考
- 菜单
Add an Attribute node with the attribute set to vertex color.
Shader Viewer¶
参考
- 快捷键
Shift-Ctrl-LMB
Viewer Node for shaders. Shift-Ctrl-LMB and the output of the node will be linked to newly created Emission shader and Material Output. This is an easy way of previewing textures.
框显所选¶
参考
- 快捷键
Shift-P
Select nodes and "wrap" them in Frame node by hitting Shift-P. Immediately after that hit F6 to set the color and label of the Frame.
重载图片(Reload Images)¶
参考
- 快捷键
Alt-R
All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting Alt-R.
切换节点类型¶
参考
- 快捷键
Shift-S
Change the type of selected node(s) to any other type. Hit Shift-S and you'll get the menu ordered exactly the same as
menu. Choose the new type.复制标签(Copy Label)¶
参考
- 快捷键
Shift-C
Copy labels all selected nodes based on various criteria. Labels can be copied from labels (names) of active node Shift-V, or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to. All options will be revealed in submenu after hitting Shift-C.
Modify Label¶
参考
- 快捷键
Shift-Alt-L
Batch change labels of selected nodes. Add text to beginning, to end, replace parts of text.
添加纹理设置¶
参考
- 快捷键
Ctrl-T
Select any shader node, Ctrl-T and an image texture with nodes controlling coordinates will be added. If you select any texture node, only the Texture Coordinate and Mapping nodes will be added. A background shader will get an Environment Texture node with generated mapping.
活动链接到选定的¶
参考
- 快捷键
Backslash, K, Shift-K, ', Shift-', ;, Shift-;
Link active node to selected nodes basing on various criteria.
Backslash -- Call main Link Active to Selected menu.
K -- Link active to all selected. Use Shift-K to force to replace existing links.
Shift-' -- Link only to selected nodes that have the same name/label as active node (Shift-' to replace existing links).
; -- Link selected when name of output matches the name or label of selected node. Handy for replacing sources. For example Render Layer to image (multi-layer EXR).
节点对齐(Align Nodes)¶
参考
- 快捷键
Shift-=
Align nodes horizontally or vertically. Same as S X 0 or S Y 0, but with even spacing between the nodes.
框架内选择(父母/子女)¶
] -- Select all nodes wrapped in selected Frame node.
[ -- Select frame node that selected nodes are wrapped in.
Link to Output Node¶
参考
- 快捷键
O
In compositing -- link to Composite output. In materials -- link to Material Output node.
添加图像序列¶
参考
- 菜单
menu for composite nodes, or menu for shader nodes
Select just one image from a sequence in the File Browser and it will automatically detect the length of the sequence and set the node appropriately.
添加多个图像¶
参考
- 菜单
menu for composite nodes, or menu for shader nodes
Simply allows you to select more than one image and adds a node for each. (Useful for importing multiple render passes or renders for image stacking.)
See also
请参见 旧维基,以获取存档的原始文档。
参考
- 类别
节点
- 描述:
各种工具来增强和加快基于节点的工作流程。
- 位置
or see the hotkeys of individual tools.
- 文档
node_wrangler.py
- 作者
Bartek Skorupa, Greg Hall, Sebastian Koenig, Christian Brinkmann, Florian Meyer
- 许可证
通用公共图书馆
- 注意
此附加组件与Blender捆绑在一起。