配置外设¶
输入设备¶
Blender支持各种类型的输入设备:
键盘 (推荐: 有数字键区的键盘,最好是英文布局)
鼠标 (推荐: 带滚轮的三键鼠标)
NDOF 设备 (也称作 3D鼠标)
绘图板
Note
If you are missing an input device such as a mouse or numpad you can change Blender's keymap to emulate these devices. Settings to enable this can be found in the Input Preferences.
键盘¶
数字键盘模拟¶
If you do not have a numeric Numpad on the side of your keyboard, you may want to emulate one (uses the numbers at the top of the keyboard instead, however, removes quick access to layer visibility).
See also
更多关于 数字键区模拟 见 用户设置。
非英文键盘¶
If you use a keyboard with a non-English keyboard layout, you still may benefit from switching your computer to the UK or US layout as long as you work with Blender.
Note
You can also change the default keymap and default hotkeys from the Preferences, however, this manual assumes you are using the default keymap.
绘图板¶
因为数位板有笔这个元素,所以使用它可以用更为传统的方式控制鼠标指针。这为习惯于涂绘的艺术工作者提供了更为相近的体验,而且数位板还能提供诸如压感之类的其他控制方式。
Note
如果你用数位板代替鼠标工作的时候,发现数位板的压感不正常,你可以试着先把指针放置在Blender界面中,再把数位板的线头拔出来吹吹灰插回去,这也许能管用。
NDOF (3D鼠标)¶
3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preference. These settings can also be accessed using the NDOFMenu button on the NDOF device to open a pop-up menu to adjust the settings directly from the viewport.
See also
更多的外设配置信息请看 输入设置。
头戴式显示器(虚拟现实)¶
HDMs(头戴式显示器) 使用户能够处在一个交互式的虚拟环境中。将它们系在头部,将会跟踪头部的运动,将一个看似周围的世界投射到用户眼前的屏幕上。如果系统工作良好,就好像真正处于虚拟环境中一样。
支持的平台¶
Blender 中的虚拟现实支持是通过多平台 OpenXR 标准实现的。此标准是较新的,因此对它的支持仍然有限。
平台 |
操作系统 |
注意 |
---|---|---|
GNU/Linux |
一般 不 推荐使用。 |
|
Oculus (Rift and Quest) |
Windows |
Prototype Release, Oculus Link required for Quest. |
Windows, GNU/Linux |
||
Windows |
需要Windows 10 2019 五月更新(1903) |
入门¶
以下各节介绍如何设置HMD以在 支持的平台 上使用。如果不这样做,则Blender在尝试启动虚拟现实会话时将报告错误。
Oculus¶
Oculus provides prototype OpenXR support. To use it, Blender has to be started in a special way, as described below.
Download and install the Oculus Rift software.
Start Blender by double clicking the
blender_oculus
script inside the installation directory. It will open a command-line window with further information.在Blender中, 启用 VR场景检测插件。
SteamVR¶
OpenXR support in SteamVR is a developer preview. It requires SteamVR beta features.
Launch SteamVR. It should show a prompt for making SteamVR the default OpenXR runtime. Click
Set as default
.在Blender中, 启用 VR场景检测插件。
Windows Mixed Reality¶
To check if a PC meets the requirements to run Windows Mixed Reality, Microsoft offers the Windows Mixed Reality PC Check application.
确保已安装Windows 10 May 2019更新(1903)。
如果系统满足所有要求,则应该已经安装了Mixed Reality Portal。在 Microsoft Store 中也可以找到它。
启动 Mixed Reality Portal。点击左下角的菜单按钮
...
。在打开的菜单中,选择 设置OpenXR。在Blender中, 启用 VR场景检测插件。
For more information, refer to Windows' Getting Started Guide for OpenXR.
Monado¶
Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.
软件包可用于以下发行版:
Ubuntu (Eoan, Focal)
For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.