纹理¶
Use the texture data-block at the bottom of the paint panel to select a preloaded image or procedural texture to use as your brush pattern.
Note that in order to use it, you must have a placeholder material defined, and that particular texture defined using the Material and Texture buttons. It is not necessary to have that material or texture applied to any mesh anywhere; it must only be defined.
The example to the right shows the effects of painting with a Voronoi texture.
- 纹理
在绘制模式中,纹理被用作颜色源,而在雕刻模式则是用来确定画笔的强度。
- 映射
Sets the way the texture is applied to the brush stroke.
- 视图面
If View Plane is enabled, the current view angle is used to project the brush texture onto the model. I.e. the texture follows the mouse, so it appears that the texture is being dragged across the model. In 2D painting, the texture moves with the brush.
- 区域面
Projects the brush texture along the local surface normal, which keeps the texture from stretching when sculpting on a portion of the mesh that is at an extreme angle to the viewpoint.
- 平铺
The Tile option tiles the texture across the screen, so moving the brush appears to move separately from the texture. The Tile option is most useful with tileable images, rather than procedural textures.
- 3D
3D 选项允许笔刷充分利用程序纹理。此模式使用顶点坐标而不是笔刷位置来确定要使用的纹理区域。
- 随机
Picks a random texture coordinate to sample from for each dab.
- 镂版
Stencil mapping works by projecting the paint from the camera space on the mesh or canvas. Painting is applied only inside the boundaries of the stencil. The stencil is displayed as a screen space overlay on the viewport. To the transform the stencil texture and the stencil mask with additional Alt pressed:
移动 RMB
缩放 Shift-鼠标右键
旋转 Ctrl-鼠标右键
When using stencil scaling, X and Y are used to constrain the scaling to one axis. Pressing one of the buttons twice reverts to unconstrained scaling.
- 图像宽高比
恢复原始图像的长宽比,以重置缩放引入的拉伸,(仅图像纹理。)如果在 调整上一步操作 面板中启用了相关的刷子纹理的平铺和缩放值,该操作可以使用。
- 重置变换
恢复钢网的位置。
- 角度 Ctrl-F
This is the rotation angle of the texture brush. It can be changed interactively via Ctrl-F in the 3D Viewport. While in the interactive rotation you can enter a value numerically as well.
- Rake R
Angle follows the direction of the brush stroke. Not available with 3D textures. (Shortcut sculpting only.)
- Random R
Angle is randomized per dab.
- 随机角
限制随机偏差范围。
- 偏移 X, Y, Z
纹理贴图在X,Y和Z轴上的位置偏移。
- 大小 X, Y, Z
Set the scale of the texture in each axis. Not available for Drag sculpting textures.
- 样本偏差 雕塑模式 。
Value added to texture samples.