飞行/步行导航
在某些情况下,最好使用第一人称控制视角导航,尤其是对于大型环境,如建筑模型。在这些情况下,围绕视图中心的视轨作用有限。虽然可以使用缩放、平移和滑动,但这很不方便。
使用行走/飞行模式,可以在场景中各处导航,并会从相机位置旋转视角(译者注:以视图相机为视角旋转中心)。
在 偏好设置编辑器 中,选择想在调用视图导航操作时默认使用的导航模式。或者,可以从 视图 ‣ 导航 菜单中调用各个方法。
行走/飞行常见用例包括:
- 导航
这可以是导航大型场景的快捷方式。
- 相机机位
当相机视图激活时,这也会移动摄像机。
- 录制动画
移动具有自动关键帧和播放动画功能的相机将记录运动,允许记录走过的场景。
步行导航
参考
- 模式
所有模式
- 快捷键
Shift-AccentGrave
- 菜单
视图(View) ‣ 导航(Navigation) ‣ 步行导航(Walk Navigation)
在激活时,鼠标指针会移动到视图的中心, 并且会出现十字准星标记……
该导航模式的行为类似于大多数3D世界游戏中可用的第一人称导航系统。 它结合使用键盘箭头键和鼠标移动。
用法
Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.
If the defaults values (speed, mouse sensitivity, etc...) need adjustments for your project, in the Preferences.
W/Up |
Move forward. |
S/Down |
Move backward. |
A/Left |
Strafe left. |
D/Right |
Strafe right. |
E |
Move up -- only available if Gravity off. |
Q |
Move down -- only available if Gravity off. |
Spacebar |
Teleport location at the cross-hair (offset by the Camera Height value set in the Preferences). |
WheelUp/NumpadPlus |
Increase the movement speed for this open session. |
WheelDown/NumpadMinus |
Decrease the movement speed for this open session. |
Shift |
Speed up the movement temporarily. |
Alt |
Slow down the movement temporarily. |
V |
Jump -- only available if Gravity is on. |
Tab |
Toggle Gravity. |
Z |
Enable Z axis correction by disabling momentum along the Z axis. |
飞行导航
参考
- 模式
所有模式
- 快捷键
Shift-AccentGrave
- 菜单
视图(View) ‣ 导航(Navigation) ‣ 飞行导航(Fly Navigation)
激活时,光标位于定义为安全区块的矩形中心。 当光标位于此区块之外时,视图将旋转/平移。
用法
将鼠标沿着想要查看的方向,移动到安全区块之外。
点击 LMB 或按下 Spacebar 以保存当前视角并退出飞行导航。如果您想从开始的地方返回,请按 Esc 或 RMB。
W/Up |
Accelerate forward. |
S/Down |
Accelerate backwards. |
A/Left |
Accelerate left. |
D/Right |
Accelerate right. |
E |
Move up -- only available if Gravity off. |
Q |
Move down -- only available if Gravity off. |
MMB |
Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse. |
WheelUp/NumpadPlus |
Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward. |
WheelDown/NumpadMinus |
Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward. |
Alt |
Precision (slow the momentum). |
Ctrl |
Disable rotation -- while held, the view rotation doesn't influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it. |