动作编辑器
The Action Editor is where you can define and control actions. It enables you to view and edit the F-curve data-blocks you defined as Actions in the F-Curve editor. So it takes place somewhere in between the low-level F-Curves, and the high-level NLA editor.
It gives you a slightly simplified view of the F-curve data-blocks (somewhat similar to F-curve shown without handles). The editor can list all Action data-blocks of an object at once.
Each Action data-block forms a top-level channel (see below). Note that an object can have several Constraint (one per animated constraint) and Pose (for armatures, one per animated bone) F-curve data-blocks, and hence an action can have several of these channels.
标题栏
- 上一层/下一层(向下/向上箭头图标)
Switch between different actions stacked/stashed on top of each other in the NLA stack, without having to go to the NLA Editor and leaving tweak mode and reentering it on the other strip.
Clicking on the up/down arrow buttons to go to the action in the NLA track above/below the NLA Strip being whose action is being tweaked in the Action Editor.
如果同一图层/轨道上有多个动作/片段,则只使用最接近当前帧的动作/片段。
操作将单独考虑查看/编辑动作的设置(如Solo和NLA Muting )。这样做是为了更容易预览不同的暂存动作。
If moving from a solo'd NLA track to the active action, the NLA stack will be muted so that the action can be edited in isolation.
Likewise, if the NLA stack is muted when editing the action, the NLA track below it will be edited with solo enabled.
如果在NLA轨道之间切换,则前一轨道的单独状态将被传送到新轨道。
Note
These still work when you are not editing the action used by an NLA Strip. If you are just animating a new action normally, it is possible to use the down arrow button to temporarily jump down to the previous action. Without losing the new action you are working on, and then use the up arrow button to get back to it once you are done checking the other action(s).
- 动作
数据块菜单 。
- 添加
+
当一个动作被创建时,它被存储在NLA动作暂存器中。
- 取消链接
X
当 Shift-LMB 点击它清除伪用户并且从NLA堆栈中移除暂存的动作。
- 添加
- Push Down (strips with down arrow icon)
将活动动作添加到NLA堆栈作为作用长片段。这与在NLA编辑器中按下下推按钮基本相同。
- 存放(雪花图标)
将活动动作暂存在NLA堆栈上。即它以与创建新动作相同的方式添加为非贡献(起作用)堆栈。
Note
在这两种情况下(下推和存放),一旦该动作被添加到NLA堆栈中,它就从活动动作槽中清除/取消分配(即不能从动作编辑器/曲线编辑器中编辑,除非您稍后在相应片段上进入的“调整模式”)。