目标
参考
- 面板
Enabling this tells Blender to use the motion from animations (F-Curves, armatures, parents, lattices, etc.) in the simulation. The "goal" is the desired end position for vertices based on this animation.
See exterior forces for details.
- 顶点组
Use a vertex group to allow per-vertex goal weights (multiplied by the Default goal).
设置
- Stiffness 硬度
The spring stiffness for Goal. A low value creates very weak springs (more flexible "attachment" to the goal), a high value creates a strong spring (a stiffer "attachment" to the goal).
- 阻尼
The friction coefficient for Goal. Higher values give damping of the spring effect (little jiggle), and the movement will soon come to an end.
强度
- 默认
Goal weight/strength for all vertices when no Vertex Group is assigned. If you use a vertex group the weight of a vertex defines its goal.
- 最小/最大
When you use a vertex group, you can use the Minimum and Maximum to fine-tune (clamp) the weight values. The lowest vertex weight will become Minimum, the highest value becomes Maximum.