权重菜单
参考
- 模式
编辑模式
- 菜单
权重
此页面涵盖了 权重 菜单中的许多工具。
全部标准化
参考
- 模式
编辑模式
- 菜单
Weights ‣ Normalize All
For each point, this tool makes sure that the sum of the weights across all vertex groups is equal to 1. It normalizes all of the vertex groups, except for locked groups, which keep their weight values untouched.
- 锁定活动项
保持激活组的值,同时使所有其他组的值正常化。
规格化
参考
- 模式
编辑模式
- 菜单
Weights ‣ Normalize
This tool only works on the active vertex group. All points keep their relative weights, but the entire set of weights is scaled up such that the highest weight value is 1.0.
反转
参考
- 模式
编辑模式
- 菜单
Weights ‣ Invert
将所选顶点组的每个权重替换为×-1.0权重。
示例:
原始的1.0转换为0.0
原始0.5仍然是0.5
原始0.0转换为1.0
- 子集
Restrict the tool to a subset. See The Subset Option about how subsets are defined.
- 添加权重
在反转之前添加没有权重的顶点(这些权重将全部设置为1.0)。
- 移除权重
反转后,如果它们为0.0,则从顶点组中移除顶点。
平滑化
参考
- 模式
编辑模式
- 菜单
Weights ‣ Smooth
Smooths the weights of the active vertex group.
Generate Weights
参考
- 模式
编辑模式
- 菜单
Weights ‣ Generate Weights
Generate automatic weight for armatures (requires an Armature modifier).
- With Empty Group
When parenting it will create an empty vertex groups on the child objects (if they do not exist already) for and named after each deforming bone in the armature.
- 使用自动权重
Works similar to With Empty Groups, but it will not leave the vertex groups empty. It calculates how much influence a particular bone would have on points based on the distance from those points to a particular bone ("bone heat" algorithm). This influence will be assigned as weights in the vertex groups.