Skinify Rig
This add-on creates a mesh object "Skinify Guy" covering an armature with a mesh.
It works with Rigify:
It works with BVH imports:
It works with manuelbastionilab add-on:
激活
打开 Blender 并转到 “偏好设置”,然后转到 “插件” 选项卡。
勾选 “物体” 类别的 “Skinify Rig” 以启用脚本。
用法
Select your armature in Pose Mode and skin the selected or all bones with a per-bone mesh or whole cover. If bones in your rig give unwanted results, often scaling and re-positioning the bones in Edit Mode can help. If you are doing this to create your own "Skinify Guy", you can also delete bones. It will work with custom shapes but results may vary.
See also
有关存档的原始文档,请参阅 旧 Wiki。
参考
- 类别:
物体
- 描述:
从选定的骨骼中创建一个网格物体。
- 位置:
- 文件:
object_skinify.py
- 作者:
Albert Makac (karab44)
- 许可证:
GPL 2+
- 说明:
此插件与 Blender 捆绑在一起。