基于节点的工具
Geometry Nodes can be used to expand the core functionality of Blender via node-group-defined tools. They can be shared as any regular node group assets.
Tool Context
The way to create Node-based tools is by switching the Geometry Nodes editor context to Tool.
New node groups created in the tool context will be enabled as Tool by default, although users still need to set them as Assets if they want to share them (see below).
Note
The Inspection features are not supported in the Tool context: Viewer Node and Socket Inspection.
资产
For a node group to be shared as a tool, it has to be an Asset first. The asset catalog is used to determine on which menus the node group will show, similar to the regular node group assets. If the catalog name matches an existing menu, the tool will be added to the end of it. Assets that have no catalog assigned to them, or local tools are exposed in the "Unassigned" menu.
The asset options need to be set on the Asset Browser.
工具设置
The node group inputs will be exposed as in the Adjust Last Operation panel.
支持的模式与数据类型
Node groups must specify which modes and object types they support. This helps to determine where the tool is available in the user interface. These properties can be configured in popover menus in the 几何节点编辑器 when in the Tool context.
Currently only Edit and Sculpting modes are supported, and only for the Mesh and Hair Curves object types.
工具专用节点
The following nodes are only supported in the Tool context:
Note
The Self Object node returns the Active object when inside a Tool node group.
不支持的节点
These nodes are only supported in the Modifier context: