副本帧

参考

模式:物体模式
面板:Object ‣ Duplication
../../../../../_images/editors_3dview_object_properties_duplication_dupliframes_panel.png

Object Duplication panel.

Duplication at Frames or DupliFrames creates instances of an animated object that correspond to the state of this object (including Location, Rotation and Scaling) in each frame of the animation.

Start, End
Specify the start and end frames of the animation for which the instances will be created.
On, Off
Creates an alternating pattern, "On" number of frames will be shown, next "Off" frames will be skipped and so on.
速率
When the object is animated using Follow Path animation, this option causes to ignore this path animation, and use only the animation of the object itself.

示例

In Fig. The sphere is animated using the Drivers. DupliFrames is applied to the object that is animated using the Drivers with a scripted expression and moves along the sine wave.

../../../../../_images/editors_3dview_object_properties_duplication_dupliframes_example.png

The sphere is animated using the Drivers.

In Fig. The monkey is animated using the Follow Path animation. DupliFrames is applied to the Monkey object that travel along the Bézier circle during 16 frames, (see Path Animation example). Option Speed in the Duplication panel is disabled.

../../../../../_images/modeling_curves_properties_data_path-animation-example-2.png

The monkey is animated using the Follow Path animation.

Tip

To transform all monkeys into real objects, first Shift-Ctrl-A to Make Duplicates Real. All monkeys are now real objects, but still linked copies. To change this, use U shortcut or Object ‣ Make Single User ‣ Object & Data ‣ All.

Note

有许多副本帧的替代品。

  • 要沿曲线排列物体,组合 阵列修改器曲线修改器 通常很有用。
  • DupliVerts can be used to arrange objects, for example, along a circle or across a subdivided plane.