属性映射范围

../../../_images/modeling_geometry-nodes_attribute_attribute-map_node.png

The Attribute Map node.

The Map Range node remaps an attribute's value from a range to a target range.

输入

几何数据(Geometry)

Standard geometry input

属性

The input attribute whose value is to be remapped.

结果

Name of the attribute where the computed result is stored. If an attribute with this name does not exist yet, a new attribute with the same data type as the Attribute is used. If it does exist, the values of the existing attribute are overridden.

从最小值

重映射前数值范围下界。

从最大值

重映射前数值范围上界。

到最小值

目标范围的下界。

到最大值

目标范围上界。

步数(阶梯)

The number of values allowed between To Min and To Max when using Stepped Linear interpolation. A higher value will give a smoother interpolation while lower values will progressively quantize the input.

钳制

启用后,输出将被钳制到目标范围。

属性

属性

The name of the attribute to map with the value.

数据类型

This determines the data type of the result attribute. This also changes the Min and Max inputs to match the data type.

插值类型

The mathematical method used to transition between gaps in the numerical inputs.

线性

Linear interpolation between From Min and From Max values.

阶梯线性

Stepped linear interpolation between From Min and From Max values.

平滑步骤

Smooth Hermite edge interpolation between From Min and From Max values.

更平滑步骤

Smoother Hermite edge interpolation between From Min and From Max values.

输出

几何数据(Geometry)

Standard geometry output.

例子

../../../_images/modeling_geometry-nodes_attribute_attribute-map_example.png

Attribute Map node used to adjust a vertex group.