曲线 -> 网格¶
The Curve to Mesh node converts all splines of a curve to a mesh. Optionally, a profile curve can be provided to give the curve a custom shape.
The output mesh has auto smooth set and sharp edges from the profile curve tagged automatically. If any splines in the profile curve are Bézier splines and any of the control points use Free or Vector handles, the corresponding edges will be shaded sharp.
Standard geometry input. All non-curve components are ignored.
- Profile Curve
If a profile curve is provided, it will be extruded along all splines. Otherwise the generated mesh will just be a chain of edges.
Standard geometry output.