The Object Info node gets information from objects. This can be useful to control parameters in the geometry node tree with an external object, either directly by using its geometry, or via its transformation properties.
An Object Info node can be added quickly by dragging an object into the node editor.
Object to get the properties from.
The transformation of the vector and geometry outputs.
Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin.
Bring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the scene.
Rotation of the object in world space.
Scale of the object in world space.
Geometry of the object in world space with all its modifiers applied.