The Cylinder node generates a cylinder mesh. It is similar to the cone node but always uses the same radius for the circle at the top and bottom.
Number of points on the circle at the top and bottom. No geometry is generated if the number is below three.
Distance of the vertices from the Z axis. If this is zero, the output will be a single line.
Height of the cylinder.
How the circles at the top and bottom are filled with faces when their radius is larger than zero.
Do not fill the circles.
Fill the circles with a single face.
Fill the circles with triangles connected to a new vertex on the Z axis.
Standard geometry output.