镜像

参考

模式:编辑模式
菜单:网格 ‣ 镜像 ‣ 选定轴向
快捷键:Ctrl-M

镜像工具沿选定轴向镜像选中元素。

The Mirror tool in Edit Mode is similar to Mirroring in Object Mode. It is exactly equivalent to scaling by -1 vertices, edges or faces around one chosen pivot point and in the direction of one chosen axis, only it is faster/handier.

激活该工具后,通过输入 X, Y, 或 Z 选择镜像轴。

还可以在激活工具后,按住 MMB 并拖动来交互式选择镜像方向。

对称轴

可以指定镜像轴为坐标系的三个轴向之一。

如你所见,该操作是无限的和完全自由的:可以将轴心点至于任意位置作为镜像中心点,选择变换坐标系与镜像轴。

轴心点

Pivot points must be set first. Pivot points will become the center of symmetry. If the widget is turned on it will always show where the pivot point is.

In Fig. Mirror around the individual origins. the pivot point default to median point of the selection of vertices in Edit Mode. This is a special case of the Edit Mode as explained on the pivot point page.

Mirror around the individual origins.
../../../../_images/modeling_meshes_editing_transform_mirror_cursor-before.png

镜像前的网格。

../../../../_images/modeling_meshes_editing_transform_mirror_individual-after.png

沿X轴镜像后的网格。

在图像 沿3D游标镜像。 中,轴心点为 3D游标,坐标系为 自身,变化轴向为X。

沿3D游标镜像。
../../../../_images/modeling_meshes_editing_transform_mirror_cursor-before.png

镜像前的网格。

../../../../_images/modeling_meshes_editing_transform_mirror_cursor-after.png

3D游标作为轴心点,沿X轴镜像后的网格。

变换坐标系

Transformation Orientations are found on the 3D View header, next to the Widget buttons. They decide which coordinate system will rule the mirroring.

镜像顶点组

参考

模式:编辑模式
菜单:Mesh ‣ Weights ‣ Mirror

Mirrors the vertex group weights. See Mirror Vertex Group for more information.